Cinema 4D Camera Rig Tutorial

1/7/11
Why Camera rig, when you can just animate the camera itself?

Using a Camera Rig gives you more control and dynamic movement on the camera animation, not to mention its ease of use.

Here's how to do it:

1.CREATING NULLS.
Create a Null and name it Camera Controller. With the Camera Controller (Null) selected, hold SHIFT key and add 3 more nulls. You should have the nulls arranged as seen in the picture below.


Next thing to do is to name the nulls accordingly (just to be organized). Name the second null as HEADING, the next one PITCH and the last one BANK.

Select BANK (null), while holding SHIFT key, add a camera. You should now have the same setup in the picture below.

2. CREATING CONTROLS.

With the Camera Controller selected, choose User Data, then
add User Data

Create a User Data for HEADING, with the following settings as shown on the picture below.


We will repeat the same process for PITCH. Select Camera Controller again, then choose User Data, then select Add User Data:


Repeat the same process for BANK:


Finally create a User Data for Camera Z Depth. With the Camera Controller selected, choose User Data, then add User Data with the following settings:


Now while Camera Controller is selected, check the Attributes Window, then User Data, and you should have something like this:

If you try to adjust the slider, nothing will happen as of the moment. Let's go to the next steps.

3.XPRESSO.
We will just do a simple setup. While Camera Controller is selected,
right click. Choose Cinema 4D tags, then Xpresso.

Drag the Camera Controller on the Xpresso Editor. Then click on the Output Port,
as shown in the picture (highlighted on yellow):

Once the Output port is clicked, choose User Data among the options and add
HEADING, PITCH, BANK and Camera Z Depth one at a time.

Now you should have a setup like this:


Next, drag the HEADING (Null) on the Xpresso Editor, and click on Input Port (as
shown below, highlighted in yellow)

Choose Coordinates>>Rotation>>Rotation H:


Next, drag the PITCH (Null) on the Xpresso Editor, and click on Input Port. Then
choose Coordinates>>Rotation>>Rotation P.

We'll just repeat the process for BANK, drag it on Xpresso Editor, click on Input Port. Choose Coordinates>>Rotation>>Rotation B

Finally Drag the Camera on the Xpresso Editor. Click on Input Port, select
Coordinates>>position>>Position Z.

After doing these, you should now have this setup:


4. WIRING.
We will now connect the controls.


Click and drag the Output port of Heading (highlighted in yellow)


When you click and drag on the Output ports, you'll notice that there's a wire, which you can connect to the Input Port (Highlighted in yellow) of the HEADING:


Now connect the corresponding controls, as shown here:


That's it, we're done, you can now control the camera, by selecting the Camera
Controller and the user data that we have created:

You may want to save this as a preset on your Library as this comes handy when you need a complex camera animation.

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